/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.individual;

import java.util.Collection;

import ai.group_template.L2AttackableAIScript;

import com.l2jfree.gameserver.datatables.SpawnTable;
import com.l2jfree.gameserver.gameobjects.L2Attackable;
import com.l2jfree.gameserver.gameobjects.L2Npc;
import com.l2jfree.gameserver.gameobjects.L2Player;
import com.l2jfree.gameserver.gameobjects.ai.CtrlIntention;
import com.l2jfree.gameserver.model.L2CharPosition;
import com.l2jfree.gameserver.model.world.spawn.L2Spawn;

/**
 * Gordon AI
 * @author TOFIZ
 * @version $Revision: 1.1 $ $Date: 2008/08/21 $
 */
public class Gordon extends L2AttackableAIScript
{
	private static final int GORDON = 29095;
	private static int _npcMoveX = 0;
	private static int _npcMoveY = 0;
	private static int _isWalkTo = 0;
	private static int _npcBlock = 0;
	private static int X = 0;
	private static int Y = 0;
	private static int Z = 0;
	private static final int[][] WALKS = { { 141569, -45908, -2387 }, { 142494, -45456, -2397 },
			{ 142922, -44561, -2395 }, { 143672, -44130, -2398 }, { 144557, -43378, -2325 }, { 145839, -43267, -2301 },
			{ 147044, -43601, -2307 }, { 148140, -43206, -2303 }, { 148815, -43434, -2328 }, { 149862, -44151, -2558 },
			{ 151037, -44197, -2708 }, { 152555, -42756, -2836 }, { 154808, -39546, -3236 }, { 155333, -39962, -3272 },
			{ 156531, -41240, -3470 }, { 156863, -43232, -3707 }, { 156783, -44198, -3764 }, { 158169, -45163, -3541 },
			{ 158952, -45479, -3473 }, { 160039, -46514, -3634 }, { 160244, -47429, -3656 }, { 159155, -48109, -3665 },
			{ 159558, -51027, -3523 }, { 159396, -53362, -3244 }, { 160872, -56556, -2789 }, { 160857, -59072, -2613 },
			{ 160410, -59888, -2647 }, { 158770, -60173, -2673 }, { 156368, -59557, -2638 }, { 155188, -59868, -2642 },
			{ 154118, -60591, -2731 }, { 153571, -61567, -2821 }, { 153457, -62819, -2886 }, { 152939, -63778, -3003 },
			{ 151816, -64209, -3120 }, { 147655, -64826, -3433 }, { 145422, -64576, -3369 }, { 144097, -64320, -3404 },
			{ 140780, -61618, -3096 }, { 139688, -61450, -3062 }, { 138267, -61743, -3056 }, { 138613, -58491, -3465 },
			{ 138139, -57252, -3517 }, { 139555, -56044, -3310 }, { 139107, -54537, -3240 }, { 139279, -53781, -3091 },
			{ 139810, -52687, -2866 }, { 139657, -52041, -2793 }, { 139215, -51355, -2698 }, { 139334, -50514, -2594 },
			{ 139817, -49715, -2449 }, { 139824, -48976, -2263 }, { 140130, -47578, -2213 }, { 140483, -46339, -2382 },
			{ 141569, -45908, -2387 } };
	
	private static boolean _isAttacked = false;
	private static boolean _isSpawned = false;
	
	public Gordon(int id, String name, String descr)
	{
		super(id, name, descr);
		int[] mobs = { GORDON };
		registerMobs(mobs);
		// wait 2 minutes after Start AI
		startQuestTimer("check_ai", 120000, null, null, true);
		
		_isSpawned = false;
		_isAttacked = false;
		_isWalkTo = 1;
		_npcMoveX = 0;
		_npcMoveY = 0;
		_npcBlock = 0;
	}
	
	public L2Npc findTemplate(int npcId)
	{
		L2Npc npc = null;
		for (L2Spawn spawn : SpawnTable.getInstance().getSpawnTable().values())
		{
			if (spawn != null && spawn.getNpcid() == npcId)
			{
				npc = spawn.getLastSpawn();
				break;
			}
		}
		return npc;
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2Player player)
	{
		X = WALKS[_isWalkTo - 1][0];
		Y = WALKS[_isWalkTo - 1][1];
		Z = WALKS[_isWalkTo - 1][2];
		if (event == "time_isAttacked")
		{
			_isAttacked = false;
			if (npc.getNpcId() == GORDON)
			{
				npc.setWalking();
				npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(X, Y, Z, 0));
			}
		}
		else if (event == "check_ai")
		{
			cancelQuestTimer("check_ai", null, null);
			if (_isSpawned == false)
			{
				L2Npc gordon_ai = findTemplate(GORDON);
				if (gordon_ai != null)
				{
					_isSpawned = true;
					startQuestTimer("Start", 1000, gordon_ai, null, true);
					return super.onAdvEvent(event, npc, player);
				}
			}
		}
		else if (event == "Start")
		{
			if (npc != null && _isSpawned == true)
			{
				// check if player have Cursed Weapon and in radius
				if (npc.getNpcId() == GORDON)
				{
					Collection<L2Player> chars = npc.getKnownList().getKnownPlayers().values();
					if (chars != null && chars.size() > 0)
					{
						for (L2Player pc : chars)
						{
							if (pc.isCursedWeaponEquipped() && pc.isInsideRadius(npc, 5000, false, false))
							{
								npc.setRunning();
								((L2Attackable)npc).addDamageHate(pc, 0, 9999);
								npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, pc);
								_isAttacked = true;
								cancelQuestTimer("time_isAttacked", null, null);
								startQuestTimer("time_isAttacked", 180000, npc, null);
								return super.onAdvEvent(event, npc, player);
							}
						}
					}
				}
				// end check
				if (_isAttacked == true)
					return super.onAdvEvent(event, npc, player);
				if (npc.getNpcId() == GORDON && (npc.getX() - 50) <= X && (npc.getX() + 50) >= X
						&& (npc.getY() - 50) <= Y && (npc.getY() + 50) >= Y)
				{
					_isWalkTo++;
					if (_isWalkTo > 55)
						_isWalkTo = 1;
					X = WALKS[_isWalkTo - 1][0];
					Y = WALKS[_isWalkTo - 1][1];
					Z = WALKS[_isWalkTo - 1][2];
					npc.setWalking();
					npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(X, Y, Z, 0));
				}
				
				// Test for unblock Npc
				if (npc.getX() != _npcMoveX && npc.getY() != _npcMoveY)
				{
					_npcMoveX = npc.getX();
					_npcMoveY = npc.getY();
					_npcBlock = 0;
				}
				else if (npc.getNpcId() == GORDON)
				{
					_npcBlock++;
					if (_npcBlock > 2)
					{
						npc.teleToLocation(X, Y, Z);
						return super.onAdvEvent(event, npc, player);
					}
					if (_npcBlock > 0)
						npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(X, Y, Z, 0));
				}
				// End Test unblock Npc
			}
		}
		return super.onAdvEvent(event, npc, player);
	}
	
	@Override
	public String onSpawn(L2Npc npc)
	{
		if (npc.getNpcId() == GORDON && _npcBlock == 0)
		{
			_isSpawned = true;
			_isWalkTo = 1;
			startQuestTimer("Start", 1000, npc, null, true);
		}
		return super.onSpawn(npc);
	}
	
	@Override
	public String onAttack(L2Npc npc, L2Player player, int damage, boolean isPet)
	{
		if (npc.getNpcId() == GORDON)
		{
			_isAttacked = true;
			cancelQuestTimer("time_isAttacked", null, null);
			startQuestTimer("time_isAttacked", 180000, npc, null);
			if (player != null)
			{
				npc.setRunning();
				((L2Attackable)npc).addDamageHate(player, 0, 100);
				npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
			}
		}
		return super.onAttack(npc, player, damage, isPet);
	}
	
	@Override
	public String onKill(L2Npc npc, L2Player killer, boolean isPet)
	{
		if (npc.getNpcId() == GORDON)
		{
			cancelQuestTimer("Start", null, null);
			cancelQuestTimer("time_isAttacked", null, null);
			_isSpawned = false;
		}
		return super.onKill(npc, killer, isPet);
	}
	
	public static void main(String[] args)
	{
		new Gordon(-1, "Gordon", "ai");
	}
}
